Gamification,inc.

Gamification is the use of games mechanics with the goal of solving practical issues or to engaging a specific audience. More frequently, this technique has been applied on several different fields such as health, education, public policies, and sports.

OVERVIEW

This web site gamificationbook.com presently has a traffic ranking of zero (the lower the more users). We have researched zero pages inside the web site gamificationbook.com and found twenty-eight websites interfacing with gamificationbook.com. We were able to acquire one contacts and addresses for gamificationbook.com to help you reach them. We were able to acquire three social web sites belong to this website. This web site gamificationbook.com has been online for six hundred and forty-seven weeks, thirty days, fifteen hours, and fifty-four minutes.
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3
Online Since
Feb 2012

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GAMIFICATIONBOOK.COM HISTORY

This web site gamificationbook.com was first submitted to the registrar on February 02, 2012. It will expire on the date of February 02, 2016. As of today, it is six hundred and forty-seven weeks, thirty days, fifteen hours, and fifty-four minutes old.
REGISTERED
February
2012
EXPIRED
February
2016

WEBPAGE PERIOD OF EXISTANCE

12
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5
MONTHS
1
DAYS

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WHAT DOES GAMIFICATIONBOOK.COM LOOK LIKE?

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CONTACTS

MJV Technology and Innovation

Ysmar Vianna

Av Mal Camara 160 sala 206

Rio de Janeiro, RJ, 20020-080

br

GAMIFICATIONBOOK.COM HOST

Our web crawlers found that a lone page on gamificationbook.com took five hundred and ninety-four milliseconds to come up. We could not find a SSL certificate, so our parsers consider gamificationbook.com not secure.
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TITLE

Gamification,inc.

DESCRIPTION

Gamification is the use of games mechanics with the goal of solving practical issues or to engaging a specific audience. More frequently, this technique has been applied on several different fields such as health, education, public policies, and sports.

CONTENT

This web site had the following on the web page, "According to the Gartner Group, until 2015, about 50 of all global innovation process will be gamified." Our analyzers saw that the web site said " Are you ready to start? Gamification is the use of games mechanics with the goal of solving practical issues or to engaging a specific audience." The Website also said " More frequently, this technique has been applied on several different fields such as health, education, public policies, and sports. Examples of where it can be applied." The website's header had gamification as the most important optimized keyword. It is followed by games, jogos, and player which isn't as highly ranked as gamification. The next words gamificationbook.com uses is design thinking. innovation was included and will not be viewed by search engines.

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